![]() It's mind numbingly simple once you know how to do it. Had to go online for the trick to hacking. Eventually I consulted the training tutorial for this (I pretty much knew how to do everything else or could work it out myself which is GOOD about games!) but that wasn't much help. You really need to be able to do this in the game. It is utterly baffling! When I did manage to hack a computer or whatever, it felt quite random I had no idea why it worked. Misjudgements in the game: * The BIG one: the horrible hacking mode in the game. * Sam dying when he doesn't auto-grab edges. One body that I found was actually invisible, initially! WTF? All rather silly, really. If there's a trophy in it, I can't be bothered with it. Not sure what the Hell that is all about. ![]() * In the apartment mission, once you reach the helicopter, the noise of that helicopter keeps going, even after you have moved across the road and inside another building! Just annoying to hear that noise. * There is a new sound meter which shows how much noise you are making it's unrealistic. ![]() one for getting at least 80% score for every mission) but some I just can't be bothered chasing. I got sucked in to a certain extent (e.g. * Stupid trophies! Loads of trophies for just basically playing the mission or the game. This could potentially be very bad as in you saving when you are in good position and the game acting on that when you are bad position you might find yourself in an impossible spot and need to restart the entire mission again. Bad about the game: * Has some bugs like: quickloading a game can quit the game! The game seems to save more than once sometimes when you save either that or there is delay between you saving and the game acting on it so that you are surprised when the game stops to save. The security firm mission has a newspaper mentioning Ubisoft! Sometimes you get a Vincent Price type voice saying "Darkness" when you endarken an area. There are some 'cute' easter eggs too, I suppose that you would call them checker boards with 5 black and 5 red squares for each side TV screens showing promos for the previous Splinter Cell game (the apartment mission, I think). I'd laugh if I got into trouble with the bad guys as I was adjusting to the new dynamics of the game. * I actually had fun early on in the game coming to grips with the new look and feel of the game. Not sure if that cuts both ways I'd hate to do WORSE in a replayed mission and have that show up on your save for the finale especially if you did not save that replay. I did that, and when I went back to my end game save, all my later mission successes were not altered, so I got my trophy. I had one save for the very end of the game and I went redid an earlier mission to get the trophy for getting at least 80% in every mission. I replayed a few missions or parts of missions in order to unlock trophies and it did not affect my score in bad ways. Good about the game: * I don't usually give credit to Ubisoft, finding their games sucky in one way or another, but big plaudits to them for the way that you gave revisit any mission you've played and try and improve your % score. a lighthouse on a stormy, windy day, the guy inside, on the ham radio will hear you! Hmm. Sound: Didn't notice it too much, but it is annoying how the sound you make in the game alerts the bad guys in a silly way e.g. Sam Fisher also looks different in the game, as you play him he seems bigger on the screen, so there is some adjustment to the new look of the game. The bad guys often have a sleepwalker/zombie/Cliff Young shuffle to their walk, although it slightly improves later on in the game. It impressed me almost as much as Deus Ex for the Playstation 2 on my 34 cm colour TV! It often looks terrific like a PS3 generation game, although some of the character modelling still looks PS2 standard. ![]() Graphics: Big step up from the first two remastered games. (Title: Splinter Cell Trilogy - remastered in HD) Setting: Korea, Japan, U.S.
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